Thursday, March 31, 2016

Enemy AI Studies: Thursday, March 31st

Today's main focus was enemy AI. I learned that there's a class called Character that is normally used for NPC and enemy movement, but trying to figure out how the class works has been a doozy.


The capsule seen here cannot be resized for some reason, making it very difficult for me to work on collisions. I haven't inputted the TakeDamage coding yet, so right now in-game mechanics are like this.


It moves in place and if I jump on it, I just roll right off. So now, I have another issue to work with.

I looked up tutorials on using AI and blueprints in general so hopefully these three videos will give me some ideas.


(The tutorial with assets from Braid seems to be a hit with other Unreal users)

No comments:

Post a Comment