Tuesday, February 23, 2016

Damage Control: Tuesday, February 23rd



Today was mostly about the player taking damage. the spikes sprite is temporary, and was used to figure out collisions. I made it so Mimi's sprite flickers when hit so players are aware of danger. The graph setup seemed way too complicated, so after looking through the comments on the video of the tutorial, somebody had provided a cleaner setup that was easy to read.

For some reason however, when Mimi lands in the position seen above she appears to be floating, so that is something I will need to fix next time. Everything else so far has been working just fine for me.

I left off on the tutorial at 40 minutes.

Thursday, February 18, 2016

Coming Along: Thursday, February 18th

After a lot of fighting with Unreal, the Mimi sprites are coming together. The processor is running so so it's hard to get an accurate reading of how smoothly the game is playing, but what I'm getting so far is some pretty good results.


I was having issues with the playback where the sprite was very blurry, and I checked both Preferences and Project Settings to resolve the issue but had no luck. Eventually I remembered the regular Settings options on the main screen and found Engine Scalability which made my sprites crisp and clear as they should be. However, as I'm working I might have to leave the quality low due to the computer working slowly, and setting the resolution to the highest amount could cause the program to crash due to the computer's hardware limitations (and also the fact that the account I have to use in order to run Unreal is a shared one).

I also included the sprites for actions other than the basic running and jumping, so I'll be implementing those very soon. First I need to get back to Part 2 of the tutorial and made the rest of the assets.

I left off the tutorial at 13 minutes.

Thursday, February 11, 2016

Working out the kinks: Thursday, February 11th

I finally completed Part One of the Side Scroller tutorial. I hit a few bumps along the way, but I was able to figure them out and have a functioning character as well as a health bar.

I started Part Two and hit another bump, however, because I am using a newer version of Unreal while the narrator is still using the last version, and there are some new features he hasn't covered because Part Two was released before Unreal 4. I'm trying to read the comments section as well as the Unreal forum to see if anyone else is facing the same dilemma, so I'm hoping that the newest feature in the Graph function I have an issue with will not hinder my progress.

Part Three of the tutorial was released on January 28th on this year, so hopefully the narrator is using the newer version of Unreal by now.

With how much progress I've made with the game, I think I will go back to my sprites to make sure the final versions will cooperate.