Thursday, February 18, 2016

Coming Along: Thursday, February 18th

After a lot of fighting with Unreal, the Mimi sprites are coming together. The processor is running so so it's hard to get an accurate reading of how smoothly the game is playing, but what I'm getting so far is some pretty good results.


I was having issues with the playback where the sprite was very blurry, and I checked both Preferences and Project Settings to resolve the issue but had no luck. Eventually I remembered the regular Settings options on the main screen and found Engine Scalability which made my sprites crisp and clear as they should be. However, as I'm working I might have to leave the quality low due to the computer working slowly, and setting the resolution to the highest amount could cause the program to crash due to the computer's hardware limitations (and also the fact that the account I have to use in order to run Unreal is a shared one).

I also included the sprites for actions other than the basic running and jumping, so I'll be implementing those very soon. First I need to get back to Part 2 of the tutorial and made the rest of the assets.

I left off the tutorial at 13 minutes.

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