Thursday, March 24, 2016

Triumph: Thursday, March 24th

After a whole week of grueling technical issues, my computer's back in action and I'm closer to the finish line.

The last pieces of assets are completed and now it's time to put everything together onto the stage.



So far collisions seem to be working alright, so I began working on the full layout.






The game is short on purpose (since it's related to my senior thesis), but after playtesting this layout I think I'll stretch it out a bit more.

There is one block of land that has bones within the dirt, and that is the placeholder of when the game ends.




Next class, I'm going to look into how to trigger a cutscene based on where the character lands.

Things left to do are

1. Background art
2. Final cutscene
3. Start and Restart buttons
4. Music
5. Enemy AI
6. Healing Item
7. Fix projectile and hit collisions


Speaking of a healing item, the art asset for it is complete (seen below), I just have to add the proper coding.



(It's a coquí frog!)

Everything's coming together, let's hope I don't have anymore technical issues from here on out.

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