Tuesday, March 29, 2016

The Little Things: Tuesday, March 29th

It appears the damage collision on my spikes have mysteriously stopped working, so I spent all of class trying to figure out why that is. It could be the environment and not the spikes themselves because the settings for the spikes are as they should be.

I also began to work on the healing frog item; I just have to figure out how to make it disappear as soon as you collide with it. The coding should work as soon as I have that going.

The enemy AI seems a bit complicated, and since the official UE4 youtube page doesnt have a part 4 of the tutorial yet, this is something I'll have to figure out on my own. So far, it hasn't been easy.


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