Tuesday, April 26, 2016

Reflection

It's been a long semester. Aside from all the struggles, from corruptions to game breaks to broken animations, I was able to deal with it all to put together a playable game. Sure, there's the issue with being unable to package it, but that doesn't take away from the fact that I put a lot of time and work into making this game. I made all the assets myself, I watched and posted constantly about different tutorials, and I built the world. That's still something worth being proud of, I'd say.


I went from working off of provided assets,


To building a world of my own vision.



Game developers tell us all the time that making games is hard, but you truly don't understand how exactly hard until you start making games yourself. There is so much work that goes behind it, and you need to be someone with good time management skills and patience to handle it. But making a game on my own has been an experience I needed to have and I'm glad I did. It had it's ups and downs, but I learned so much from it and I feel like I can put a lot of what I've learned into future projects.

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