Visual asset completion at 90%. For background art, I'm borrowing the long forest bg I made for my thesis, it will work just fine. Start/Restart buttons are all set:
They just need to be coded into the beginning and end of the game. In terms of music, I'm using a track provided by the lovely bensound.com.
For the final cutscene (which is just a slideshow of images detailing the end), I've sketched out the images in Photoshop and I'll be finishing them up in Clip Studio Paint which will then be all exported and put together in Premiere. There, I'll send the video file back to Unreal and set it so when you reach that tilemap with the skull, the game will end.

The white and orange images in the back of the tilemaps are a BG test to make sure the background will work with the platforms.
The square on the bottom that reads "INSTANT DEATH" will be a trigger for when Mimi falls through the cracks, she will lost all her health instantly and the restart button will appear.
From here, once the cutscene is complete, all I have to do is input the remaining visual assets, wrap up a few coding issues and this game will be ready to show!


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