Tuesday, January 19, 2016

First Day of Unreal Engine: Tuesday, January 19th

Today I learned about how to operate a light fixture in the Blueprint setup of Unreal. I figured out how to also create an empty object in order to place said light in the inside and use blueprint tools to make it turn on and off whenever I either activate a trigger or leave the empty room.

On the side I began researching more tutorials on the 2D SideScroller builder, as well as basic tutorials on how to use Autodesk Maya. I think I will challenge myself for this independent study by learning how to use two programs at once. It would be nice to visit mixing 2D/3D assets again, as I did with Cinema4D awhile back.

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